Targeting another bald bad guy taking cover behind more corporate furniture, Jack scored a headshot, ran out of bullets and tossed the gun and then was able to pick up the shotgun Three more terrorist guys rushed him from a different room – Jack replica Omega 1165.36 Men's watch shot one, punched another and then did that gun-in-the-mouth move that first popped my Death to Rights cherry. I noticed then whenever something particularly gruesome or bad-ass happened during combat, the game went into slow motion
Apparently, the game decides to do that for certain moves if you did them especially well and it's the only time during combat when bad guys can't interrupt your flow. UPDATE: So both Alicia and I are right — the game does decide for itself replica Omega1212.30 Men's watch when to slow down one of your badass action moves during a kill AND that meter fills up over time and can be activated by the player to slow down time so you can do more combos or take better aim with a gun.
ETA: PR Manager Alicia Kim emailed me the following clarification on how the awesome move/slowdown system really works — "The slowdown in action you mentioned isn't actually dictated by the game It's a meter that fills up on the replica Omega 2255.80 Men's watch lower left screen as you battle enemies In the game, you trigger it yourself and have limited use of the meter at a time, where it slow downs the action to help you get more time to perform complex moves or glory shots.